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Sunburst Wrestling 14U
Sunburst Wrestling 14U
Sage Turner
Tuesday, March 31, 2026CompetitiveTransition Stage
Sage Turner
Sage Turner
Sunburst Wrestling 14U
Coach: Coach Morgan
Overall Rating
7.08
Competitive
Transition Stage
First report this season
Skills
5
skills tracked
Top
Shot Finish
7.47 · Competitive
Growth
+0.85
Neutral Attacks moved +0.85
Plan
Top Control
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Sage's strongest signal: Shot Finish
Next jump: Top Control

Neutral Attacks and Hand Fighting are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next jump is Top Control.

Strength Signal
Shot Finish
Rating
7.47
Milestone
Competitive
Target
Standout

Sage is doing well with shot finish, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Top Control
Rating
6.78
Milestone
Consistent
Target
Competitive

Sage needs to keep developing top control so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Sage's Progress Over Time

A Season view of how Sage is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.08
Mar 31Average score 7.08/10
Skill Profile
Where Sage Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
NeutralAttacksBottomWrestlingTop ControlMat AwarenessHand Fighting
Neutral Attacks
Competitive milestone
7.35
rating
Competitive
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and...
Next
Standout(8)0.65 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Sage's Skill Build: Top Control

Your drill this week: Legs-In Riding Continuation Drill

12 minutes1-2 Players
Legs-In Riding Continuation Drill
Top Control
BT
Legend
player
movement path
How It Works

Develop the ability to insert and maintain legs-in (ride legs) position on a moving opponent, building the core and hip strength needed for sustained riding.

What You Need
wrestling mat
Mindset Rep
Lock-In Rep

Pick one detail to watch before the rep starts. Run the rep without adding a second focus.

Your Focus

Riding legs is one of the most effective top control tools in wrestling, but it requires the physical ability to maintain the position against an actively resisting opponent.

1
Set Up

Top wrestler starts in a flat position on a bottom wrestler with one leg inserted (hook in) from the side.

2
Run The Rep
A.
On the coach's signal, top inserts the second leg and begins riding both legs, controlling the bottom wrestler's hips.
B.
Bottom wrestler tries to kick legs out and stand up while top maintains the ride for 30 seconds.
3
Check It

Drive your hips down into their hips, not just your legs

Goal

Success is keeping legs-in for a full 30 seconds on a partner who's trying to stand up, your legs stay locked and your hips stay heavy.

Helpful Cues
Drive your hips down into their hips, not just your legsCross your ankles when legs are fully in to maximize controlMove with your opponent, don't lock up and get stuck
UPLVL IT

Bottom wrestler is permitted to sit back and attempt to roll the top wrestler, requiring top to adjust and maintain control in a more dynamic environment.

Source: USA Wrestling Core Curriculum
UpLVL Assessment
6 session notes and 5 skills interpreted for Sage's development
UpLVL
Sage looked more confident from neutral and kept wrestling through positions, and Neutral Attacks and Hand Fighting are starting to show up in the moments that matter. Those strengths are giving Sage more control in games, which is helping the athlete create better setups, hold stronger positions, and compete with more control through full sequences. Sage is in the competitive range, with Neutral Attacks is leading the way. Because Sage has been moving in the right direction, the next push is Top Control and Mat Awareness, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Sage's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Sage's Skill Development

Open a skill to see the rating, growth, and next milestone.

Neutral Attacks
Competitive milestone
7.35
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Neutral Attacks?

Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.35 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.65 pts
Standout: target 8
Skill Group
Detailed skills in the Neutral Attacks group.
Neutral Attacks overview rating
Level Change & Setup
Part of Neutral Attacks
7.23
Competitive

Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Finish
Part of Neutral Attacks
7.47
Competitive

Chains finishes when the first look is defended. Scores from neutral against strong resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Bottom Wrestling
Competitive milestone
7.15
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Bottom Wrestling?

Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.15 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.85 pts
Standout: target 8
Skill Group
Detailed skills in the Bottom Wrestling group.
Bottom Wrestling overview rating
Escapes
Part of Bottom Wrestling
7.03
Competitive

Escapes quickly against strong top pressure. Rarely stays flat or stuck for long stretches.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Reversals
Part of Bottom Wrestling
7.27
Competitive

Creates reversal opportunities from live pressure. Timing and hip movement are becoming scoring tools.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Top Control
Consistent milestone
6.78
rating
Consistent
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Top Control?

Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.

Rating 6.78 · Consistent
The skill holds up reliably under normal game pressure. Coaches can count on it, and nuance starts to matter more than simple execution.
First Report
No prior report to compare
Next Milestone
0.22 pts
Competitive: target 7
Skill Group
Detailed skills in the Top Control group.
Top Control overview rating
Breakdowns & Pressure
Part of Top Control
6.66
Consistent

Breaks opponents down with repeatable pressure and keeps hips connected through movement.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Turns & Near-Fall Threats
Part of Top Control
6.9
Consistent

Looks for turns with control instead of rushing. Creates near-fall threats from stable top position.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Mat Awareness
Consistent milestone
6.92
rating
Consistent
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Mat Awareness?

Consistently wrestles with situational awareness. Rarely gives away points from poor context reads.

Rating 6.92 · Consistent
The skill holds up reliably under normal game pressure. Coaches can count on it, and nuance starts to matter more than simple execution.
First Report
No prior report to compare
Next Milestone
0.08 pts
Competitive: target 7
Hand Fighting
Competitive milestone
7.2
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Hand Fighting?

Creates attacks from hand fighting. Pressure and tie control are competitive weapons.

Rating 7.2 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.80 pts
Standout: target 8
Latest Session Note
Coach MorganMar 31
Rating 7
Sage looked more confident from neutral and kept wrestling through positions. Neutral Attacks and Hand Fighting were the clearest separators in this session and created more control in the game. The next push is Top Control and Mat Awareness so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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