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Sunburst Wrestling 14U
Sunburst Wrestling 14U
Mason Quinn
Tuesday, March 31, 2026CompetitiveTransition Stage
Mason Quinn
Mason Quinn
Sunburst Wrestling 14U
Coach: Coach Morgan
Overall Rating
7.24
Competitive
Transition Stage
First report this season
Skills
5
skills tracked
Top
Shot Finish
7.67 · Competitive
Growth
+0.85
Neutral Attacks moved +0.85
Plan
Bottom Wrestling
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Mason's strongest signal: Shot Finish
Next jump: Bottom Wrestling

Neutral Attacks and Hand Fighting are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next jump is Bottom Wrestling.

Strength Signal
Shot Finish
Rating
7.67
Milestone
Competitive
Target
Standout

Mason is doing well with shot finish, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Bottom Wrestling
Rating
6.98
Milestone
Consistent
Target
Competitive

Mason needs to keep developing bottom wrestling so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Mason's Progress Over Time

A Season view of how Mason is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.24
Mar 31Average score 7.24/10
Skill Profile
Where Mason Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
NeutralAttacksBottomWrestlingTop ControlMat AwarenessHand Fighting
Neutral Attacks
Competitive milestone
7.55
rating
Competitive
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and...
Next
Standout(8)0.45 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Mason's Skill Build: Bottom Wrestling

Your drill this week: Switch from Bottom

12 minutes1-2 Players
Switch from Bottom
Bottom Wrestling
BT
Legend
player
movement path
How It Works

Execute a switch reversal from referee's position, transitioning from bottom to a 2-point reversal position on top.

What You Need
wrestling mat
Mindset Rep
Lock-In Rep

Pick one detail to watch before the rep starts. Run the rep without adding a second focus.

Your Focus

The switch is an aggressive bottom move that earns 2 points rather than the 1 earned by an escape, making it a high-value tool for wrestlers who can execute it consistently.

1
Set Up

Start in referee's position with a partner in a basic waist ride.

2
Run The Rep
A.
Sit back onto the hip of the arm being controlled, using the elbow to push the top wrestler's arm up.
B.
Reach back with the switching arm, grab the back of the top wrestler's elbow, and rotate hips to take over.
3
Check It

Sit hard onto your hip, don't just lean

Goal

Success is completing the switch and landing in a control position, not just turning your hips, but actually reversing the situation.

Helpful Cues
Sit hard onto your hip, don't just leanGrab the elbow, not the wrist, for the switchYour hips do the work, keep arms close to finish
UPLVL IT

Top partner actively tries to sprawl or flatten out after the sit-back.

Source: USA Wrestling Core Curriculum
UpLVL Assessment
6 session notes and 5 skills interpreted for Mason's development
UpLVL
Mason looked more confident from neutral and kept wrestling through positions, and Neutral Attacks and Hand Fighting are starting to show up in the moments that matter. Those strengths are giving Mason more control in games, which is helping the athlete create better setups, hold stronger positions, and compete with more control through full sequences. Mason is in the competitive range, with Neutral Attacks is leading the way. Because Mason has been moving in the right direction, the next push is Bottom Wrestling and Top Control, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Mason's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Mason's Skill Development

Open a skill to see the rating, growth, and next milestone.

Neutral Attacks
Competitive milestone
7.55
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Neutral Attacks?

Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.55 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.45 pts
Standout: target 8
Skill Group
Detailed skills in the Neutral Attacks group.
Neutral Attacks overview rating
Level Change & Setup
Part of Neutral Attacks
7.43
Competitive

Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Finish
Part of Neutral Attacks
7.67
Competitive

Chains finishes when the first look is defended. Scores from neutral against strong resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Bottom Wrestling
Consistent milestone
6.98
rating
Consistent
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Bottom Wrestling?

Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 6.98 · Consistent
The skill holds up reliably under normal game pressure. Coaches can count on it, and nuance starts to matter more than simple execution.
First Report
No prior report to compare
Next Milestone
0.02 pts
Competitive: target 7
Skill Group
Detailed skills in the Bottom Wrestling group.
Bottom Wrestling overview rating
Escapes
Part of Bottom Wrestling
6.86
Consistent

Gets back to neutral with repeatable mechanics. Hand control, base building, and movement connect under pressure.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Reversals
Part of Bottom Wrestling
7.1
Competitive

Creates reversal opportunities from live pressure. Timing and hip movement are becoming scoring tools.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Top Control
Competitive milestone
7.12
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Top Control?

Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.

Rating 7.12 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.88 pts
Standout: target 8
Skill Group
Detailed skills in the Top Control group.
Top Control overview rating
Breakdowns & Pressure
Part of Top Control
7
Competitive

Top pressure wears opponents down. Breakdowns lead to control and scoring chances.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Turns & Near-Fall Threats
Part of Top Control
7.24
Competitive

Turns are connected to breakdowns and pressure. Creates back points against live resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Mat Awareness
Competitive milestone
7.18
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Mat Awareness?

Uses match context as an advantage. Knows when to attack, manage position, or protect points.

Rating 7.18 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.82 pts
Standout: target 8
Hand Fighting
Competitive milestone
7.4
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Hand Fighting?

Creates attacks from hand fighting. Pressure and tie control are competitive weapons.

Rating 7.4 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.60 pts
Standout: target 8
Latest Session Note
Coach MorganMar 31
Rating 7.2
Mason looked more confident from neutral and kept wrestling through positions. Neutral Attacks and Hand Fighting were the clearest separators in this session and created more control in the game. The next push is Bottom Wrestling and Top Control so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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