

Bottom Wrestling and Top Control are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next jump is Hand Fighting.
Kai is doing well with reversals, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.
Kai needs to keep developing hand fighting so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.
A Season view of how Kai is trending over time.
See the strongest skill groups and the clearest room to grow.
Kai's Skill Build: Hand Fighting
Your drill this week: Underhook Pummeling
Develop the ability to gain and maintain inside underhook position through continuous pummeling with a partner.
How you start the tie-up often decides how it ends. Step into it with confidence and the intention to impose your will.
Inside position — particularly the underhook — is the foundation of offensive wrestling from the tie-up; pummeling develops the feel and muscle memory to win this battle...
Partners clinch chest-to-chest in over-under position, each has one overhook and one underhook.
Lead with your elbow, not your hand, when pummeling in
Success is staying on the inside position through 30 seconds of continuous pummeling, if you get pushed to the outside, you work back immediately.
Add a live takedown attempt as soon as double underhooks are achieved, pummeling becomes setup.
Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.
Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.
Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.
A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.
The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.
Open a skill to see the rating, growth, and next milestone.
Neutral AttacksCompetitive milestone7.42ratingCompetitive⌄FOUBUIDEVCAPCONCOMSTAELI
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.
Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.
Chains finishes when the first look is defended. Scores from neutral against strong resistance.
Bottom WrestlingCompetitive milestone7.65ratingCompetitive⌄FOUBUIDEVCAPCONCOMSTAELI
Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.
Escapes quickly against strong top pressure. Rarely stays flat or stuck for long stretches.
Creates reversal opportunities from live pressure. Timing and hip movement are becoming scoring tools.
Top ControlCompetitive milestone7.55ratingCompetitive⌄FOUBUIDEVCAPCONCOMSTAELI
Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.
Top pressure wears opponents down. Breakdowns lead to control and scoring chances.
Turns are connected to breakdowns and pressure. Creates back points against live resistance.
Mat AwarenessCompetitive milestone7.48ratingCompetitive⌄FOUBUIDEVCAPCONCOMSTAELI
Uses match context as an advantage. Knows when to attack, manage position, or protect points.
Hand FightingCompetitive milestone7.28ratingCompetitive⌄FOUBUIDEVCAPCONCOMSTAELI
Creates attacks from hand fighting. Pressure and tie control are competitive weapons.