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Sunburst Wrestling 14U
Sunburst Wrestling 14U
Kai Brooks
Tuesday, March 31, 2026CompetitiveTransition Stage
Kai Brooks
Kai Brooks
Sunburst Wrestling 14U
Coach: Coach Morgan
Overall Rating
7.5
Competitive
Transition Stage
First report this season
Skills
5
skills tracked
Top
Reversals
7.77 · Competitive
Growth
+0.85
Neutral Attacks moved +0.85
Plan
Hand Fighting
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Kai's strongest signal: Reversals
Next jump: Hand Fighting

Bottom Wrestling and Top Control are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next jump is Hand Fighting.

Strength Signal
Reversals
Rating
7.77
Milestone
Competitive
Target
Standout

Kai is doing well with reversals, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Hand Fighting
Rating
7.28
Milestone
Competitive
Target
Standout

Kai needs to keep developing hand fighting so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Kai's Progress Over Time

A Season view of how Kai is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.5
Mar 31Average score 7.5/10
Skill Profile
Where Kai Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
NeutralAttacksBottomWrestlingTop ControlMat AwarenessHand Fighting
Neutral Attacks
Competitive milestone
7.42
rating
Competitive
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and...
Next
Standout(8)0.58 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Kai's Skill Build: Hand Fighting

Your drill this week: Underhook Pummeling

12 minutes1-2 Players
Underhook Pummeling
Hand Fighting
W1W2
Legend
player
movement path
How It Works

Develop the ability to gain and maintain inside underhook position through continuous pummeling with a partner.

What You Need
wrestling mat
Mindset Rep
Set the Tone Early

How you start the tie-up often decides how it ends. Step into it with confidence and the intention to impose your will.

Your Focus

Inside position — particularly the underhook — is the foundation of offensive wrestling from the tie-up; pummeling develops the feel and muscle memory to win this battle...

1
Set Up

Partners clinch chest-to-chest in over-under position, each has one overhook and one underhook.

2
Run The Rep
A.
Both wrestlers simultaneously work to gain both underhooks by pummeling their arms inside and through the opponent's arms.
B.
When a wrestler achieves double underhooks, they maintain the position for a 3-count before releasing and starting over.
3
Check It

Lead with your elbow, not your hand, when pummeling in

Goal

Success is staying on the inside position through 30 seconds of continuous pummeling, if you get pushed to the outside, you work back immediately.

Helpful Cues
Lead with your elbow, not your hand, when pummeling inChest pressure keeps you close, don't back awayWhen you get the underhook, sit into it with your hips
UPLVL IT

Add a live takedown attempt as soon as double underhooks are achieved, pummeling becomes setup.

Source: USA Wrestling Core Curriculum
UpLVL Assessment
6 session notes and 5 skills interpreted for Kai's development
UpLVL
Kai looked more confident from neutral and kept wrestling through positions, and Bottom Wrestling and Top Control are starting to show up in the moments that matter. Those strengths are giving Kai more control in games, which is helping the athlete create better setups, hold stronger positions, and compete with more control through full sequences. Kai is in the competitive range, with Bottom Wrestling is leading the way, and Neutral Attacks has made the biggest recent jump. Because Kai has been moving in the right direction, the next push is Hand Fighting and Neutral Attacks, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Kai's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Kai's Skill Development

Open a skill to see the rating, growth, and next milestone.

Neutral Attacks
Competitive milestone
7.42
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Neutral Attacks?

Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.42 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.58 pts
Standout: target 8
Skill Group
Detailed skills in the Neutral Attacks group.
Neutral Attacks overview rating
Level Change & Setup
Part of Neutral Attacks
7.3
Competitive

Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Finish
Part of Neutral Attacks
7.54
Competitive

Chains finishes when the first look is defended. Scores from neutral against strong resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Bottom Wrestling
Competitive milestone
7.65
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Bottom Wrestling?

Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.65 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.35 pts
Standout: target 8
Skill Group
Detailed skills in the Bottom Wrestling group.
Bottom Wrestling overview rating
Escapes
Part of Bottom Wrestling
7.53
Competitive

Escapes quickly against strong top pressure. Rarely stays flat or stuck for long stretches.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Reversals
Part of Bottom Wrestling
7.77
Competitive

Creates reversal opportunities from live pressure. Timing and hip movement are becoming scoring tools.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Top Control
Competitive milestone
7.55
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Top Control?

Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.

Rating 7.55 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.45 pts
Standout: target 8
Skill Group
Detailed skills in the Top Control group.
Top Control overview rating
Breakdowns & Pressure
Part of Top Control
7.43
Competitive

Top pressure wears opponents down. Breakdowns lead to control and scoring chances.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Turns & Near-Fall Threats
Part of Top Control
7.67
Competitive

Turns are connected to breakdowns and pressure. Creates back points against live resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Mat Awareness
Competitive milestone
7.48
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Mat Awareness?

Uses match context as an advantage. Knows when to attack, manage position, or protect points.

Rating 7.48 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.52 pts
Standout: target 8
Hand Fighting
Competitive milestone
7.28
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Hand Fighting?

Creates attacks from hand fighting. Pressure and tie control are competitive weapons.

Rating 7.28 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.72 pts
Standout: target 8
Latest Session Note
Coach MorganMar 31
Rating 7.5
Kai looked more confident from neutral and kept wrestling through positions. Bottom Wrestling and Top Control were the clearest separators in this session and created more control in the game. The next push is Hand Fighting and Neutral Attacks so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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