UpLVL
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Sunburst Wrestling 14U
Ari Stone
Report
Ari's latest progress
Tuesday, March 31, 2026
Competitive
Ari
Player
Ari Stone
Sunburst Wrestling 14U
Overall
7.77
First report this season
First Report
First report
No prior report to compare
Milestones Reached
36
Across current tracked skills
Top Skill
8.17
Shot Finish
Biggest Gain
+0.95
Neutral Attacks
Report Summary
Areas of Strength
Neutral Attacks and Hand Fighting are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next unlock is Strength & Power and Mat Awareness.
Areas of Focus
Strength & Power and Mat Awareness are the clearest areas to keep building. Sharpening that should help the player handle demanding moments more confidently.
Development Progression

Current-season progress across this season's logged sessions.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.77
Mar 31Average score 7.77/10
Skill Profile
246810NeutralAttacksBottomWrestlingTop ControlMat AwarenessHand FightingDecisionMakingStrength& Power
Neutral Attacks
Standout
8.05
/10
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.
Next
Elite(9)0.95 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Milestone Guide

Each skill is scored on a 10-point scale and grouped into 8 milestone levels that show current development.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
Foundation0-2.5
Building2.5-4
Developing4-5
Capable5-6
Consistent6-7
Competitive7-8
Standout8-9
Elite9-10+
Skill Development Breakdown
Neutral Attacks
Standout
8.05
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Neutral Attacks?

Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 8.05Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.95 pts
Elite: target 9
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
Reached or in range.
Reached
Elite · target 9
0.95 to go
0.95 to go
Skill Group
Detailed skills in the Neutral Attacks group.
Neutral Attacks overview score
Level Change & Setup
Part of Neutral Attacks
7.93
Competitive

Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.07 to go
Shot Finish
Part of Neutral Attacks
8.17
Standout

Neutral attacks create reliable points. Finishes through counters, hips, and boundary pressure.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.83 to go
Bottom Wrestling
Competitive
7.85
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Bottom Wrestling?

Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.85Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.15 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.15 to go
0.15 to go
Elite · target 9
1.15 to go
1.15 to go
Skill Group
Detailed skills in the Bottom Wrestling group.
Bottom Wrestling overview score
Escapes
Part of Bottom Wrestling
7.73
Competitive

Escapes quickly against strong top pressure. Rarely stays flat or stuck for long stretches.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.27 to go
Reversals
Part of Bottom Wrestling
7.97
Competitive

Creates reversal opportunities from live pressure. Timing and hip movement are becoming scoring tools.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.03 to go
Top Control
Competitive
7.75
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Top Control?

Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.

Score 7.75Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.25 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.25 to go
0.25 to go
Elite · target 9
1.25 to go
1.25 to go
Skill Group
Detailed skills in the Top Control group.
Top Control overview score
Breakdowns & Pressure
Part of Top Control
7.63
Competitive

Top pressure wears opponents down. Breakdowns lead to control and scoring chances.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.37 to go
Turns & Near-Fall Threats
Part of Top Control
7.87
Competitive

Turns are connected to breakdowns and pressure. Creates back points against live resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.13 to go
Mat Awareness
Competitive
7.6
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Mat Awareness?

Uses match context as an advantage. Knows when to attack, manage position, or protect points.

Score 7.6Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.40 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.40 to go
0.40 to go
Elite · target 9
1.40 to go
1.40 to go
Hand Fighting
Competitive
7.9
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Hand Fighting?

Creates attacks from hand fighting. Pressure and tie control are competitive weapons.

Score 7.9Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.10 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.10 to go
0.10 to go
Elite · target 9
1.10 to go
1.10 to go
Decision-Making
Competitive
7.7
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Decision-Making?

Decision-Making measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.7Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.30 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.30 to go
0.30 to go
Elite · target 9
1.30 to go
1.30 to go
Skill Group
Detailed skills in the Decision-Making group.
Decision-Making overview score
Decision Speed
Part of Decision-Making
7.58
Competitive

Pre-programmed reads — decisions look instant because they start before the play develops.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.42 to go
Decision Quality
Part of Decision-Making
7.82
Competitive

Makes the right decision even in complex, multi-option situations. Decision-making is a primary competitive differentiator.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.18 to go
Strength & Power
Competitive
7.55
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Strength & Power?

Strength & Power measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.55Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.45 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.45 to go
0.45 to go
Elite · target 9
1.45 to go
1.45 to go
Skill Group
Detailed skills in the Strength & Power group.
Strength & Power overview score
Lower Body Power
Part of Strength & Power
7.43
Competitive

Explosive lower body in game situations. Jump height, sprint power, and drive strength are all above peer average.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.57 to go
Upper Body Power & Core
Part of Strength & Power
7.67
Competitive

Arm strength and core stability are functional weapons — throwing velocity, contact resistance, and trunk control.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.33 to go
Latest Session Note
Coach MorganMar 31
7.7/10
Ari looked more confident from neutral and kept wrestling through positions. Neutral Attacks and Hand Fighting were the clearest separators in this session and gave them more control over the game. The next push is Strength & Power and Mat Awareness so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
Overall Development Assessment
UpLVL Assessment
Generated from 6 session notes · 7 skills tracked
×
Ari is currently at 7.70/10, which places this profile in the competitive band and shows a season trend up 0.70 points from the earlier baseline. The strongest current signal is Neutral Attacks at 8.05/10, while the biggest movement is Neutral Attacks, up 1.15 points from the baseline. That combination matters because Neutral Attacks and Hand Fighting are not isolated bright spots; they are starting to lift the overall profile and is helping the athlete create better setups, hold stronger positions, and compete with more control through full sequences. The clearest development lever is Strength & Power at 7.55/10, along with Strength & Power and Mat Awareness. If those areas move closer to the current strengths, the profile should become more balanced and the athlete should convert more good moments into repeatable performance. Across 6 recent demo sessions, Ari has reached 36 milestone markers, so the next phase is less about one breakout skill and more about making the full skill set travel from session to session.
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