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Sunburst Wrestling 14U
Sunburst Wrestling 14U
Ari Stone
Tuesday, March 31, 2026CompetitiveTransition Stage
Ari Stone
Ari Stone
Sunburst Wrestling 14U
Coach: Coach Morgan
Overall Rating
7.8
Competitive
Transition Stage
First report this season
Skills
5
skills tracked
Top
Shot Finish
8.17 · Standout
Growth
+0.95
Neutral Attacks moved +0.95
Plan
Mat Awareness
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Ari's strongest signal: Shot Finish
Next jump: Mat Awareness

Neutral Attacks and Bottom Wrestling are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next jump is Mat Awareness.

Strength Signal
Shot Finish
Rating
8.17
Milestone
Standout
Target
Elite

Ari is doing well with shot finish, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Mat Awareness
Rating
7.48
Milestone
Competitive
Target
Standout

Ari needs to keep developing mat awareness so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Ari's Progress Over Time

A Season view of how Ari is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.8
Mar 31Average score 7.8/10
Skill Profile
Where Ari Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
NeutralAttacksBottomWrestlingTop ControlMat AwarenessHand Fighting
Neutral Attacks
Standout milestone
8.05
rating
Standout
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and...
Next
Elite(9)0.95 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Ari's Skill Build: Mat Awareness

Your drill this week: Boundary Exploitation Positional Round

12 minutes1-2 Players
Boundary Exploitation Positional Round
Mat Awareness
BT
Legend
player
movement path
How It Works

Practice using the mat boundary as a strategic tool by scoring points when an opponent steps out of bounds.

What You Need
wrestling mat
Mindset Rep
Lock-In Rep

Pick one detail to watch before the rep starts. Run the rep without adding a second focus.

Your Focus

Elite wrestlers use the boundary actively — circling opponents toward the edge and then applying pressure — rather than only avoiding it themselves.

1
Set Up

Begin a limited live round starting at quarter-mat, near the boundary, rather than center mat.

2
Run The Rep
A.
The offensive wrestler's goal is to force the opponent out of bounds through tie-up pressure and footwork.
B.
One point is scored each time the opponent steps out; the defensive wrestler scores a point for each escape back to center.
3
Check It

Circle them toward the corner, not straight back

Goal

Success is pushing your partner out of bounds to score, you used the edge as a tool, not just something to avoid.

Helpful Cues
Circle them toward the corner, not straight backKeep your feet under you when you're near the edge, no lungingPressure toward the boundary is scoring pressure
UPLVL IT

Allow full live wrestling from the quarter-mat start with both wrestlers competing for boundary and takedown points simultaneously.

Source: USA Wrestling Core Curriculum
UpLVL Assessment
6 session notes and 5 skills interpreted for Ari's development
UpLVL
Ari looked more confident from neutral and kept wrestling through positions, and Neutral Attacks and Bottom Wrestling are starting to show up in the moments that matter. Those strengths are giving Ari more control in games, which is helping the athlete create better setups, hold stronger positions, and compete with more control through full sequences. Ari is in the competitive range, with Neutral Attacks is leading the way. Because Ari has been moving in the right direction, the next push is Mat Awareness and Hand Fighting, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Ari's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Ari's Skill Development

Open a skill to see the rating, growth, and next milestone.

Neutral Attacks
Standout milestone
8.05
rating
Standout
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Neutral Attacks?

Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 8.05 · Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.95 pts
Elite: target 9
Skill Group
Detailed skills in the Neutral Attacks group.
Neutral Attacks overview rating
Level Change & Setup
Part of Neutral Attacks
7.93
Competitive

Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Finish
Part of Neutral Attacks
8.17
Standout

Neutral attacks create reliable points. Finishes through counters, hips, and boundary pressure.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Bottom Wrestling
Competitive milestone
7.85
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Bottom Wrestling?

Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.85 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.15 pts
Standout: target 8
Skill Group
Detailed skills in the Bottom Wrestling group.
Bottom Wrestling overview rating
Escapes
Part of Bottom Wrestling
7.73
Competitive

Escapes quickly against strong top pressure. Rarely stays flat or stuck for long stretches.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Reversals
Part of Bottom Wrestling
7.97
Competitive

Creates reversal opportunities from live pressure. Timing and hip movement are becoming scoring tools.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Top Control
Competitive milestone
7.75
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Top Control?

Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.

Rating 7.75 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.25 pts
Standout: target 8
Skill Group
Detailed skills in the Top Control group.
Top Control overview rating
Breakdowns & Pressure
Part of Top Control
7.63
Competitive

Top pressure wears opponents down. Breakdowns lead to control and scoring chances.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Turns & Near-Fall Threats
Part of Top Control
7.87
Competitive

Turns are connected to breakdowns and pressure. Creates back points against live resistance.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Mat Awareness
Competitive milestone
7.48
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Mat Awareness?

Uses match context as an advantage. Knows when to attack, manage position, or protect points.

Rating 7.48 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.52 pts
Standout: target 8
Hand Fighting
Competitive milestone
7.62
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Hand Fighting?

Creates attacks from hand fighting. Pressure and tie control are competitive weapons.

Rating 7.62 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.38 pts
Standout: target 8
Latest Session Note
Coach MorganMar 31
Rating 7.7
Ari looked more confident from neutral and kept wrestling through positions. Neutral Attacks and Bottom Wrestling were the clearest separators in this session and created more control in the game. The next push is Mat Awareness and Hand Fighting so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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