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Sunburst Wrestling 14U
Sunburst Wrestling 14U
Nico Hayes
Tuesday, March 31, 2026StandoutAdvanced Stage
Nico Hayes
Nico Hayes
Sunburst Wrestling 14U
Coach: Coach Morgan
Overall Rating
8.26
Standout
Advanced Stage
First report this season
Skills
5
skills tracked
Top
Hand Fighting
8.5 · Standout
Growth
+0.85
Neutral Attacks moved +0.85
Plan
Neutral Attacks
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Standout
Advanced Stage
Nico's strongest signal: Hand Fighting
Next jump: Neutral Attacks

Hand Fighting and Top Control are already showing up as meaningful strengths through live hand-fighting and mat situations, and those strengths are beginning to raise the quality of every rep. The next jump is Neutral Attacks.

Strength Signal
Hand Fighting
Rating
8.5
Milestone
Standout
Target
Elite

Nico is doing well with hand fighting, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Neutral Attacks
Rating
8.08
Milestone
Standout
Target
Elite

Nico needs to keep developing neutral attacks so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Nico's Progress Over Time

A Season view of how Nico is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 318.26
Mar 31Average score 8.26/10
Skill Profile
Where Nico Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
NeutralAttacksBottomWrestlingTop ControlMat AwarenessHand Fighting
Neutral Attacks
Standout milestone
8.08
rating
Standout
Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and...
Next
Elite(9)0.92 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Nico's Skill Build: Neutral Attacks

Your drill this week: Double Leg Finish Drilling

12 minutes1-2 Players
Double Leg Finish Drilling
Neutral Attacks
BT
Legend
player
movement path
How It Works

Develop a technically sound double-leg takedown finish through repetitive cooperative drilling with a partner.

What You Need
wrestling mat
Mindset Rep
Lock-In Rep

Pick one detail to watch before the rep starts. Run the rep without adding a second focus.

Your Focus

The double-leg is the most foundational takedown in wrestling and the one most wrestlers will rely on across their careers.

1
Set Up

Attacker begins in a tied-up position with both arms wrapping partner's thighs above the knee.

2
Run The Rep
A.
Attacker drives head to the outside of partner's hip, steps up between partner's legs, and drives forward.
B.
Partner falls cooperatively to the mat as attacker completes the takedown to a controlling top position.
3
Check It

Head to the outside, not in the middle of their legs

Goal

It's clicking when your double-leg finish drives through to the mat without stopping at their waist, finish all the way through.

Helpful Cues
Head to the outside, not in the middle of their legsDrive through with your hips, not just your armsFinish with your chest on their thigh, stay tight
UPLVL IT

Add the penetration step entry from a collar tie, making the drill a full double-leg sequence.

Source: USA Wrestling Core Curriculum
UpLVL Assessment
6 session notes and 5 skills interpreted for Nico's development
UpLVL
Nico looked more confident from neutral and kept wrestling through positions, and Hand Fighting and Top Control are starting to show up in the moments that matter. Those strengths are giving Nico more control in games, which is helping the athlete create better setups, hold stronger positions, and compete with more control through full sequences. Nico is in the standout range, with Hand Fighting is leading the way, and Neutral Attacks has made the biggest recent jump. Because Nico has been moving in the right direction, the next push is Neutral Attacks and Bottom Wrestling, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Nico's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Nico's Skill Development

Open a skill to see the rating, growth, and next milestone.

Neutral Attacks
Standout milestone
8.08
rating
Standout
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Neutral Attacks?

Neutral Attacks measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 8.08 · Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.92 pts
Elite: target 9
Skill Group
Detailed skills in the Neutral Attacks group.
Neutral Attacks overview rating
Level Change & Setup
Part of Neutral Attacks
7.96
Competitive

Creates openings with convincing setups. Opponents react to motion and ties before the attack comes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Finish
Part of Neutral Attacks
8.2
Standout

Neutral attacks create reliable points. Finishes through counters, hips, and boundary pressure.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Bottom Wrestling
Standout milestone
8.22
rating
Standout
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Bottom Wrestling?

Bottom Wrestling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 8.22 · Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.78 pts
Elite: target 9
Skill Group
Detailed skills in the Bottom Wrestling group.
Bottom Wrestling overview rating
Escapes
Part of Bottom Wrestling
8.1
Standout

Bottom wrestling creates momentum. Turns opponent pressure into quick escapes and resets.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Reversals
Part of Bottom Wrestling
8.34
Standout

Dangerous from bottom. Opponents have to be careful riding because reversals are a real threat.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Top Control
Standout milestone
8.35
rating
Standout
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Top Control?

Top Control measures pressure, breakdowns, mat returns, and how well the athlete keeps advantage on top.

Rating 8.35 · Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.65 pts
Elite: target 9
Skill Group
Detailed skills in the Top Control group.
Top Control overview rating
Breakdowns & Pressure
Part of Top Control
8.23
Standout

Controls matches from top. Pressure, mat returns, and breakdowns are clear strengths.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Turns & Near-Fall Threats
Part of Top Control
8.47
Standout

Top wrestling creates scoring separation. Near-fall threats are a major part of the athlete’s match profile.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Mat Awareness
Standout milestone
8.28
rating
Standout
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Mat Awareness?

Uses match context as an advantage. Knows when to attack, manage position, or protect points.

Rating 8.28 · Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.72 pts
Elite: target 9
Hand Fighting
Standout milestone
8.5
rating
Standout
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Hand Fighting?

Creates attacks from hand fighting. Pressure and tie control are competitive weapons.

Rating 8.5 · Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.50 pts
Elite: target 9
Latest Session Note
Coach MorganMar 31
Rating 8.3
Nico looked more confident from neutral and kept wrestling through positions. Hand Fighting and Top Control were the clearest separators in this session and created more control in the game. The next push is Neutral Attacks and Bottom Wrestling so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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