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Sunburst City 2012
Sunburst City 2012
Aria Diaz
Tuesday, March 31, 2026CompetitiveTransition Stage
Aria Diaz
Aria Diaz
Sunburst City 2012
Coach: Coach Riley
Overall Rating
7.63
Competitive
Transition Stage
First report this season
Skills
8
skills tracked
Top
Dribbling
8.07 · Standout
Growth
+0.85
Ball Control moved +0.85
Plan
Movement & Off-Ball
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Aria's strongest signal: Dribbling
Next jump: Movement & Off-Ball

Ball Control and Weak Foot are already showing up as meaningful strengths in match play, and those strengths are beginning to raise the quality of every rep. The next jump is Movement & Off-Ball.

Strength Signal
Dribbling
Rating
8.07
Milestone
Standout
Target
Elite

Aria is doing well keeping the ball close while changing direction and handling pressure. That control is helping create separation and keep possessions alive.

Development Lever
Movement & Off-Ball
Rating
7.38
Milestone
Competitive
Target
Standout

Aria needs to keep developing movement & off-ball so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Aria's Progress Over Time

A Season view of how Aria is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.63
Mar 31Average score 7.63/10
Skill Profile
Where Aria Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
Ball ControlWeak FootPassingShootingMovement& Off-BallDefendingPositioningClearing
Ball Control
Competitive milestone
7.95
rating
Competitive
Ball Control measures how reliably the athlete performs this part of the game when the pace, pressure, and...
Next
Standout(8)0.05 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Aria's Skill Build: Movement & Off-Ball

Your drill this week: Check-to-and-Away

12 minutes1-2 Players
Check-to-and-Away
Movement & Off-Ball
CP
Legend
player
cones
ball
movement path
How It Works

Practice the check-to movement, step toward the ball, then explode away, as a receiving pattern.

What You Need
conessoccer ball
Mindset Rep
Lock-In Rep

Pick one detail to watch before the rep starts. Run the rep without adding a second focus.

Your Focus

Checking movement is the foundation of all advanced receiving.

1
Set Up

Place a cone 6 yards from a wall (or from a partner standing still).

2
Run The Rep
A.
Start behind the cone. Step toward the wall (check).
B.
Freeze for half a second, then explode in the opposite direction (away).
C.
Call for the ball as you make the away run.
3
Check It

Sell the check, make it convincing

Goal

You've got it when your check sells the move and the away run creates clean separation.

Helpful Cues
Sell the check, make it convincingFreeze before the away runReceive the ball across your body, into space
UPLVL IT

Add a second cone, player must choose between check-to or deep run based on partner's signal.

Source: US Soccer Grassroots Curriculum
UpLVL Assessment
6 session notes and 8 skills interpreted for Aria's development
UpLVL
Aria looked sharp in the flow of play, and Ball Control and Weak Foot are starting to show up in the moments that matter. Those strengths are giving Aria more control in games, which supports cleaner possession, better tempo, and more dependable decisions over the course of a match. Aria is in the competitive range, with Ball Control is leading the way. Because Aria has been moving in the right direction, the next push is Movement & Off-Ball and Defending, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Aria's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Aria's Skill Development

Open a skill to see the rating, growth, and next milestone.

Ball Control
Competitive milestone
7.95
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Ball Control?

Ball Control measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.95 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.05 pts
Standout: target 8
Skill Group
Detailed skills in the Ball Control group.
Ball Control overview rating
First Touch
Part of Ball Control
7.83
Competitive

Touch is so clean it creates the next advantage. Sets up shooting, passing, or running lanes from a single contact.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Dribbling
Part of Ball Control
8.07
Standout

Takes on and beats defenders at competition speed. Creates goal-scoring opportunities through dribbling alone.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Elite: target 9
Weak Foot
Competitive milestone
7.75
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Weak Foot?

Weak foot is a genuine weapon. Shoots and passes in competitive situations. Defenders can't shade one direction.

Rating 7.75 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.25 pts
Standout: target 8
Passing
Competitive milestone
7.65
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing?

Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.

Rating 7.65 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.35 pts
Standout: target 8
Skill Group
Detailed skills in the Passing group.
Passing overview rating
Short Passing & Combinations
Part of Passing
7.53
Competitive

Passes through pressure in tight spaces. Combinations are fast and creative. Passing moves the team forward.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Long Passing & Switching Play
Part of Passing
7.77
Competitive

Switches play with elite accuracy. Diagonal balls, chipped passes, aerial switches — all with placement.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shooting
Competitive milestone
7.58
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Shooting?

Shooting measures shot selection, mechanics, timing, and the ability to create and finish quality attempts.

Rating 7.58 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.42 pts
Standout: target 8
Skill Group
Detailed skills in the Shooting group.
Shooting overview rating
Shot Accuracy & Placement
Part of Shooting
7.46
Competitive

Shoots into tight windows with intention. Far-post placement. Shot selection under pressure is excellent.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Power & Technique
Part of Shooting
7.7
Competitive

Powerful shots from outside the box with real placement. Goalkeepers can't just position — they have to react.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Movement & Off-Ball
Competitive milestone
7.38
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Movement & Off-Ball?

Movement & Off-Ball measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.38 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.62 pts
Standout: target 8
Skill Group
Detailed skills in the Movement & Off-Ball group.
Movement & Off-Ball overview rating
Off-Ball Runs & Timing
Part of Movement & Off-Ball
7.26
Competitive

Movement creates goal-scoring opportunities from nothing. Runs are a tactical weapon.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Pressing & Defensive Shape
Part of Movement & Off-Ball
7.5
Competitive

Leads the press. Forces mistakes through structure. Defensive shape under pressure looks organized.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defending
Competitive milestone
7.52
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defending?

Defending measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.52 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.48 pts
Standout: target 8
Skill Group
Detailed skills in the Defending group.
Defending overview rating
1v1 Defending
Part of Defending
7.4
Competitive

Wins the majority of individual defensive duels. A player opponents have to account for tactically.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defensive Positioning & Organization
Part of Defending
7.64
Competitive

Organizes the defense at a team level. Eliminates chances through positioning before they become threats.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Positioning
Competitive milestone
7.58
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Positioning?

Positioning measures how early and how well the athlete gets into the right spot instead of reacting late to the play.

Rating 7.58 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.42 pts
Standout: target 8
Clearing
Competitive milestone
7.7
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Clearing?

Clearing measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.7 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.30 pts
Standout: target 8
Latest Session Note
Coach RileyMar 31
Rating 7.6
Aria looked sharp in the flow of play. Ball Control and Weak Foot were the clearest separators in this session and created more control in the game. The next push is Movement & Off-Ball and Defending so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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