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Sunburst Blades 14U
Sunburst Blades 14U
Nolan Hart
Tuesday, March 31, 2026CompetitiveTransition Stage
Nolan Hart
Nolan Hart
Sunburst Blades 14U
Coach: Coach Blake
Overall Rating
7.13
Competitive
Transition Stage
First report this season
Skills
8
skills tracked
Top
Defensive Zone Coverage
7.42 · Competitive
Growth
+0.75
Skating moved +0.75
Plan
Checking
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Nolan's strongest signal: Defensive Zone Coverage
Next jump: Checking

Defense and Puck Handling are already showing up as meaningful strengths through live shifts, and those strengths are beginning to raise the quality of every rep. The next jump is Checking.

Strength Signal
Defensive Zone Coverage
Rating
7.42
Milestone
Competitive
Target
Standout

Nolan is doing well with defensive zone coverage, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Checking
Rating
6.88
Milestone
Consistent
Target
Competitive

Nolan needs to keep developing checking so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Nolan's Progress Over Time

A Season view of how Nolan is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.13
Mar 31Average score 7.13/10
Skill Profile
Where Nolan Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
SkatingPuck HandlingPassingShootingDefensePositioningClearingChecking
Skating
Competitive milestone
7.02
rating
Competitive
Skating measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making...
Next
Standout(8)0.98 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Nolan's Skill Build: Checking

Your drill this week: Board Battle Drill

12 minutes1-2 Players
Board Battle Drill
Checking
P1P2
Legend
player
ball
movement path
How It Works

Develop controlled body contact and puck protection skills in a 1-on-1 board battle scenario.

What You Need
hockey stickpuckice
Mindset Rep
Commitment Cue

Pick the cue that tells you when to go. Say it quietly before the rep starts.

Your Focus

Board battles are among the most contested situations in hockey, requiring both physical and technical skills.

1
Set Up

Coach places a puck along the boards in the corner.

2
Run The Rep
A.
Two players start at equal distance and race to the puck.
B.
you who arrives first must protect the puck along the boards; the defender attempts to dislodge using legal body contact and stick work.
3
Check It

Skates wide, create a wide base to win the battle

Goal

Success is fighting through the board battle until you emerge with the puck, even when you got there second.

Helpful Cues
Skates wide, create a wide base to win the battleDrive through with your legs, not your shouldersUse your backside to shield, turn your back to the defender
UPLVL IT

Winner of the board battle must immediately make a breakout pass to a waiting teammate, adding execution pressure after the battle

Source: USA Hockey American Development Model (ADM)
UpLVL Assessment
6 session notes and 8 skills interpreted for Nolan's development
UpLVL
Nolan looked more connected shift to shift, and Defense and Puck Handling are starting to show up in the moments that matter. Those strengths are giving Nolan more control in games, which is helping her skate into better positions, make stronger reads, and execute more reliably under pressure. Nolan is in the competitive range, with Defense is leading the way, and Skating has made the biggest recent jump. Because Nolan has been moving in the right direction, the next push is Checking and Skating, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Nolan's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Nolan's Skill Development

Open a skill to see the rating, growth, and next milestone.

Skating
Competitive milestone
7.02
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Skating?

Skating measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.02 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.98 pts
Standout: target 8
Skill Group
Detailed skills in the Skating group.
Skating overview rating
Edge Control & Crossovers
Part of Skating
6.9
Consistent

Edges are a weapon. Tight turns, explosive crossovers, quick stops and starts — all at game speed.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Backward Skating & Pivots
Part of Skating
7.14
Competitive

Backward skating is as confident as forward. Pivots are invisible — no speed loss. Gap control is excellent.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Puck Handling
Competitive milestone
7.25
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Puck Handling?

Puck Handling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.25 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.75 pts
Standout: target 8
Skill Group
Detailed skills in the Puck Handling group.
Puck Handling overview rating
Stickhandling
Part of Puck Handling
7.13
Competitive

Elite hands in tight space. Dekes that work against live defense. Creates separation through puck handling skill.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Puck Protection
Part of Puck Handling
7.37
Competitive

Wins puck battles consistently. Shielding creates scoring opportunities — draws penalties, opens passing lanes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Passing
Competitive milestone
7.15
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing?

Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.

Rating 7.15 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.85 pts
Standout: target 8
Skill Group
Detailed skills in the Passing group.
Passing overview rating
Pass Accuracy
Part of Passing
7.03
Competitive

Passing is a primary weapon. Creates scoring opportunities with the pass. Leads receivers perfectly.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
One-Touch & Advanced Passing
Part of Passing
7.27
Competitive

One-touch passing in live situations. Off-the-boards, bank passes, and backdoor feeds.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shooting
Competitive milestone
7.08
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Shooting?

Shooting measures shot selection, mechanics, timing, and the ability to create and finish quality attempts.

Rating 7.08 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.92 pts
Standout: target 8
Skill Group
Detailed skills in the Shooting group.
Shooting overview rating
Wrist Shot
Part of Shooting
6.96
Consistent

Wrist shot is reliable — quick release, consistent placement. Goalies can't just position to stop it.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Slap Shot & Power Shots
Part of Shooting
7.2
Competitive

Slap shot velocity is a threat. One-timer from the point. Power shots create deflection opportunities.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defense
Competitive milestone
7.3
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defense?

Defense measures how well the athlete protects space, stays disciplined, and disrupts the opponent without losing shape.

Rating 7.3 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.70 pts
Standout: target 8
Skill Group
Detailed skills in the Defense group.
Defense overview rating
Gap Control & 1v1
Part of Defense
7.18
Competitive

A player opponents scheme around defensively. Gap control creates turnovers. 1v1 defense wins games.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defensive Zone Coverage
Part of Defense
7.42
Competitive

Organizes the defensive zone. Reads plays before they develop. Zone is clean and organized.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Positioning
Competitive milestone
7.1
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Positioning?

Positioning measures how early and how well the athlete gets into the right spot instead of reacting late to the play.

Rating 7.1 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.90 pts
Standout: target 8
Clearing
Competitive milestone
7.08
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Clearing?

Clearing measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.08 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.92 pts
Standout: target 8
Checking
Consistent milestone
6.88
rating
Consistent
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Checking?

Checking measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 6.88 · Consistent
The skill holds up reliably under normal game pressure. Coaches can count on it, and nuance starts to matter more than simple execution.
First Report
No prior report to compare
Next Milestone
0.12 pts
Competitive: target 7
Latest Session Note
Coach BlakeMar 31
Rating 7.1
Nolan looked more connected shift to shift. Defense and Puck Handling were the clearest separators in this session and created more control in the game. The next push is Checking and Skating so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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