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Sunburst Blades 14U
Sunburst Blades 14U
Evan Brooks
Tuesday, March 31, 2026CompetitiveTransition Stage
Evan Brooks
Evan Brooks
Sunburst Blades 14U
Coach: Coach Blake
Overall Rating
7.39
Competitive
Transition Stage
First report this season
Skills
8
skills tracked
Top
Backward Skating & Pivots
7.77 · Competitive
Growth
+0.85
Skating moved +0.85
Plan
Clearing
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Evan's strongest signal: Backward Skating & Pivots
Next jump: Clearing

Skating and Defense are already showing up as meaningful strengths through live shifts, and those strengths are beginning to raise the quality of every rep. The next jump is Clearing.

Strength Signal
Backward Skating & Pivots
Rating
7.77
Milestone
Competitive
Target
Standout

Evan is doing well with backward skating & pivots, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Clearing
Rating
7.08
Milestone
Competitive
Target
Standout

Evan needs to keep developing clearing so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Evan's Progress Over Time

A Season view of how Evan is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.39
Mar 31Average score 7.39/10
Skill Profile
Where Evan Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
SkatingPuck HandlingPassingShootingDefensePositioningClearingChecking
Skating
Competitive milestone
7.65
rating
Competitive
Skating measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making...
Next
Standout(8)0.35 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Evan's Skill Build: Clearing

Your drill this week: Rim the Puck Around the Boards

12 minutes1-2 Players
Rim the Puck Around the Boards
Clearing
GKPC
Legend
player
coach / parent
ball
movement path
How It Works

Teach young players to rim a puck along the boards to clear it from the defensive zone.

What You Need
hockey stickpuckice
Mindset Rep
Next-Action Rep

Before the rep starts, name the next action after the main skill. Run the rep and move immediately into that next job.

Your Focus

Rimming the puck is the simplest and most reliable zone-clearing technique for young players, requiring no complex passing read or power.

1
Set Up

Place a puck in the corner and start at the goal line.

2
Run The Rep
A.
Skate to the corner and rim the puck along the boards from the corner all the way to the far blue line.
B.
Retrieve the puck and return to the goal line.
3
Check It

Aim for the boards, the boards are your best teammate

Goal

You've got it when the puck travels all the way around the boards past the far blue line without coming off the glass.

Helpful Cues
Aim for the boards, the boards are your best teammateFollow through toward the blue lineUse the heel of your blade for a stronger rim
UPLVL IT

Add a simulated forechecker who closes on you as they receive the puck, forcing a quicker rim

Source: USA Hockey American Development Model (ADM)
UpLVL Assessment
6 session notes and 8 skills interpreted for Evan's development
UpLVL
Evan looked more connected shift to shift, and Skating and Defense are starting to show up in the moments that matter. Those strengths are giving Evan more control in games, which is helping her skate into better positions, make stronger reads, and execute more reliably under pressure. Evan is in the competitive range, with Skating is leading the way. Because Evan has been moving in the right direction, the next push is Clearing and Checking, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Evan's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Evan's Skill Development

Open a skill to see the rating, growth, and next milestone.

Skating
Competitive milestone
7.65
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Skating?

Skating measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.65 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.35 pts
Standout: target 8
Skill Group
Detailed skills in the Skating group.
Skating overview rating
Edge Control & Crossovers
Part of Skating
7.53
Competitive

Elite edge use creates offensive and defensive advantages. Skating separates them from peers in game situations.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Backward Skating & Pivots
Part of Skating
7.77
Competitive

Backward skating is as confident as forward. Pivots are invisible — no speed loss. Gap control is excellent.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Puck Handling
Competitive milestone
7.45
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Puck Handling?

Puck Handling measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.45 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.55 pts
Standout: target 8
Skill Group
Detailed skills in the Puck Handling group.
Puck Handling overview rating
Stickhandling
Part of Puck Handling
7.33
Competitive

Elite hands in tight space. Dekes that work against live defense. Creates separation through puck handling skill.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Puck Protection
Part of Puck Handling
7.57
Competitive

Wins puck battles consistently. Shielding creates scoring opportunities — draws penalties, opens passing lanes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Passing
Competitive milestone
7.35
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing?

Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.

Rating 7.35 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.65 pts
Standout: target 8
Skill Group
Detailed skills in the Passing group.
Passing overview rating
Pass Accuracy
Part of Passing
7.23
Competitive

Passing is a primary weapon. Creates scoring opportunities with the pass. Leads receivers perfectly.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
One-Touch & Advanced Passing
Part of Passing
7.47
Competitive

One-touch passing in live situations. Off-the-boards, bank passes, and backdoor feeds.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shooting
Competitive milestone
7.28
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Shooting?

Shooting measures shot selection, mechanics, timing, and the ability to create and finish quality attempts.

Rating 7.28 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.72 pts
Standout: target 8
Skill Group
Detailed skills in the Shooting group.
Shooting overview rating
Wrist Shot
Part of Shooting
7.16
Competitive

Wrist shot is a primary goal-scoring weapon. Varied release points. Goalies have to react, not position.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Slap Shot & Power Shots
Part of Shooting
7.4
Competitive

Slap shot velocity is a threat. One-timer from the point. Power shots create deflection opportunities.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defense
Competitive milestone
7.5
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defense?

Defense measures how well the athlete protects space, stays disciplined, and disrupts the opponent without losing shape.

Rating 7.5 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.50 pts
Standout: target 8
Skill Group
Detailed skills in the Defense group.
Defense overview rating
Gap Control & 1v1
Part of Defense
7.38
Competitive

A player opponents scheme around defensively. Gap control creates turnovers. 1v1 defense wins games.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defensive Zone Coverage
Part of Defense
7.62
Competitive

Organizes the defensive zone. Reads plays before they develop. Zone is clean and organized.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Positioning
Competitive milestone
7.3
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Positioning?

Positioning measures how early and how well the athlete gets into the right spot instead of reacting late to the play.

Rating 7.3 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.70 pts
Standout: target 8
Clearing
Competitive milestone
7.08
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Clearing?

Clearing measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.08 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.92 pts
Standout: target 8
Checking
Competitive milestone
7.22
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Checking?

Checking measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Rating 7.22 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.78 pts
Standout: target 8
Latest Session Note
Coach BlakeMar 31
Rating 7.3
Evan looked more connected shift to shift. Skating and Defense were the clearest separators in this session and created more control in the game. The next push is Clearing and Checking so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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