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Sunburst Hoops 2028
Ari Daniels
Report
Ari's latest progress
Tuesday, March 31, 2026
Competitive
Ari
Player
Ari Daniels
Sunburst Hoops 2028
Overall
7.98
First report this season
First Report
First report
No prior report to compare
Milestones Reached
38
Across current tracked skills
Top Skill
8.37
Weak Hand & Dribble Moves
Biggest Gain
+0.85
Ball Handling
Report Summary
Areas of Strength
Ball Handling and Defense are already showing up as meaningful strengths in live field situations, and those strengths are beginning to raise the quality of every rep. The next unlock is Strength & Power and Passing & Court Vision.
Areas of Focus
Strength & Power and Passing & Court Vision are the clearest areas to keep building. Sharpening that should help connect play and create better opportunities.
Development Progression

Current-season progress across this season's logged sessions.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.98
Mar 31Average score 7.98/10
Skill Profile
246810Ball HandlingShootingFinishingPassing &Court VisionDefenseDecisionMakingStrength& Power
Ball Handling
Standout
8.25
/10
Ball Handling measures control, pace, change of direction, and how well the athlete protects the ball under pressure.
Next
Elite(9)0.75 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Milestone Guide

Each skill is scored on a 10-point scale and grouped into 8 milestone levels that show current development.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
Foundation0-2.5
Building2.5-4
Developing4-5
Capable5-6
Consistent6-7
Competitive7-8
Standout8-9
Elite9-10+
Skill Development Breakdown
Ball Handling
Standout
8.25
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Ball Handling?

Ball Handling measures control, pace, change of direction, and how well the athlete protects the ball under pressure.

Score 8.25Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.75 pts
Elite: target 9
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
Reached or in range.
Reached
Elite · target 9
0.75 to go
0.75 to go
Skill Group
Detailed skills in the Ball Handling group.
Ball Handling overview score
Primary Hand Control
Part of Ball Handling
8.13
Standout

Elite ball handling under pressure. Breaks down defenses through individual skill.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.87 to go
Weak Hand & Dribble Moves
Part of Ball Handling
8.37
Standout

Weak hand is as good as strong hand in game situations. Dribble creativity creates scoring for self and teammates.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.63 to go
Shooting
Standout
8.05
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Shooting?

Shooting measures shot selection, mechanics, timing, and the ability to create and finish quality attempts.

Score 8.05Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.95 pts
Elite: target 9
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
Reached or in range.
Reached
Elite · target 9
0.95 to go
0.95 to go
Skill Group
Detailed skills in the Shooting group.
Shooting overview score
Catch & Shoot
Part of Shooting
7.93
Competitive

A shooter teammates want to find. High percentage from multiple spots. Shot is a primary team weapon.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.07 to go
Off-Dribble Shooting
Part of Shooting
8.17
Standout

Off-dribble shooting is a primary weapon. Creates shots from nothing.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.83 to go
Finishing
Competitive
7.95
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Finishing?

Finishing measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.95Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.05 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.05 to go
0.05 to go
Elite · target 9
1.05 to go
1.05 to go
Skill Group
Detailed skills in the Finishing group.
Finishing overview score
Layup Package
Part of Finishing
7.83
Competitive

Layup package is a primary weapon. Creates angles that force defenders into foul trouble.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.17 to go
Contact Finishing
Part of Finishing
8.07
Standout

Contact finishing is a defining characteristic. Gets to the line repeatedly.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.93 to go
Passing & Court Vision
Competitive
7.8
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing & Court Vision?

Passing creates offensive advantages. Sees the second pass. Defense has to account for the passing threat.

Score 7.8Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.20 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.20 to go
0.20 to go
Elite · target 9
1.20 to go
1.20 to go
Defense
Standout
8.1
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defense?

Defense measures how well the athlete protects space, stays disciplined, and disrupts the opponent without losing shape.

Score 8.1Standout
This skill is a clear differentiator. It stands out to coaches, opponents, and parents because the quality is visibly ahead of the typical standard.
First Report
No prior report to compare
Next Milestone
0.90 pts
Elite: target 9
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
Reached or in range.
Reached
Elite · target 9
0.90 to go
0.90 to go
Skill Group
Detailed skills in the Defense group.
Defense overview score
On-Ball Defense
Part of Defense
7.98
Competitive

A player opponents don't want to face 1v1. Defense is a competitive weapon — changes game outcomes.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.02 to go
Help Defense & Rebounding
Part of Defense
8.22
Standout

Help defense and rebounding are defining characteristics. Defensive presence impacts the whole team.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.78 to go
Decision-Making
Competitive
7.9
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Decision-Making?

Decision-Making measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.9Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.10 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.10 to go
0.10 to go
Elite · target 9
1.10 to go
1.10 to go
Skill Group
Detailed skills in the Decision-Making group.
Decision-Making overview score
Decision Speed
Part of Decision-Making
7.78
Competitive

Pre-programmed reads — decisions look instant because they start before the play develops.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.22 to go
Decision Quality
Part of Decision-Making
8.02
Standout

Almost always makes the highest-percentage decision. Rarely forced into a bad choice — creates good ones.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Elite · 0.98 to go
Strength & Power
Competitive
7.75
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Strength & Power?

Strength & Power measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.75Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.25 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.25 to go
0.25 to go
Elite · target 9
1.25 to go
1.25 to go
Skill Group
Detailed skills in the Strength & Power group.
Strength & Power overview score
Lower Body Power
Part of Strength & Power
7.63
Competitive

Explosive lower body in game situations. Jump height, sprint power, and drive strength are all above peer average.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.37 to go
Upper Body Power & Core
Part of Strength & Power
7.87
Competitive

Arm strength and core stability are functional weapons — throwing velocity, contact resistance, and trunk control.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.13 to go
Latest Session Note
Coach TaylorMar 31
7.9/10
Ari looked more composed in the flow of play. Ball Handling and Defense were the clearest separators in this session and gave them more control over the game. The next push is Strength & Power and Passing & Court Vision so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
Overall Development Assessment
UpLVL Assessment
Generated from 6 session notes · 7 skills tracked
×
Ari is currently at 7.90/10, which places this profile in the competitive band and shows a season trend up 0.60 points from the earlier baseline. The strongest current signal is Ball Handling at 8.25/10, while the biggest movement is Ball Handling, up 1.05 points from the baseline. That combination matters because Ball Handling and Defense are not isolated bright spots; they are starting to lift the overall profile and is helping her play with more control, better timing, and more reliable execution in live situations. The clearest development lever is Strength & Power at 7.75/10, along with Strength & Power and Passing & Court Vision. If those areas move closer to the current strengths, the profile should become more balanced and the athlete should convert more good moments into repeatable performance. Across 6 recent demo sessions, Ari has reached 38 milestone markers, so the next phase is less about one breakout skill and more about making the full skill set travel from session to session.
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