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Sunburst Volleyball 14U
Sunburst Volleyball 14U
Ruby Lane
Tuesday, March 31, 2026CompetitiveTransition Stage
Ruby Lane
Ruby Lane
Sunburst Volleyball 14U
Coach: Coach Morgan
Overall Rating
7.08
Competitive
Transition Stage
First report this season
Skills
4
skills tracked
Top
Shot Selection & Tactics
7.37 · Competitive
Growth
+0.85
Passing moved +0.85
Plan
Defense
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Ruby's strongest signal: Shot Selection & Tactics
Next jump: Defense

Attacking and Serving are already showing up as meaningful strengths in live field situations, and those strengths are beginning to raise the quality of every rep. The next jump is Defense.

Strength Signal
Shot Selection & Tactics
Rating
7.37
Milestone
Competitive
Target
Standout

Ruby is doing well with shot selection & tactics, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Defense
Rating
6.88
Milestone
Consistent
Target
Competitive

Ruby needs to keep developing defense so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Ruby's Progress Over Time

A Season view of how Ruby is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.08
Mar 31Average score 7.08/10
Skill Profile
Where Ruby Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
PassingAttackingServingDefense
Passing
Competitive milestone
7.02
rating
Competitive
Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen...
Next
Standout(8)0.98 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Ruby's Skill Build: Defense

Your drill this week: Read-the-Hitter Dig Drill

12 minutes1-2 Players
Read-the-Hitter Dig Drill
Defense
HD
Legend
player
defender
ball
movement path
How It Works

Train defenders to read hitter body mechanics and shoulder angle to anticipate attack direction before contact.

What You Need
volleyballnetblocking pads or box for hitter elevation
Mindset Rep
Stay Patient

Wait for the touch that gives you the advantage — don't gamble too early.

Your Focus

Great defensive players read hitters, not the ball.

1
Set Up

Hitter stands on a box at the net; defender stands in a defensive position on the opposite side.

2
Run The Rep
A.
Hitter performs a slow-motion swing in one direction (line or angle); defender calls the direction BEFORE the hitter contacts the ball.
B.
Hitter executes the swing at full speed; defender attempts to dig based on their read. Coach tracks: correct read + dig, correct read + no dig, wrong read.
3
Check It

Watch the hitting shoulder, not the hands

Goal

Success is moving before the hitter swings, you anticipated the angle and were already there when the ball arrived.

Helpful Cues
Watch the hitting shoulder, not the handsStep before the swing, not afterCommit to your read, hesitation loses the ball
UPLVL IT

Add a second defender; both must read and call independently before comparing notes on who had the correct read.

Source: USA Volleyball IMPACT Coaching Program
UpLVL Assessment
6 session notes and 4 skills interpreted for Ruby's development
UpLVL
Ruby looked more composed in the flow of play, and Attacking and Serving are starting to show up in the moments that matter. Those strengths are giving Ruby more control in games, which is helping her play with more control, better timing, and more reliable execution in live situations. Ruby is in the competitive range, with Attacking is leading the way, and Passing has made the biggest recent jump. Because Ruby has been moving in the right direction, the next push is Defense and Passing, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Ruby's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Ruby's Skill Development

Open a skill to see the rating, growth, and next milestone.

Passing
Competitive milestone
7.02
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing?

Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.

Rating 7.02 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.98 pts
Standout: target 8
Skill Group
Detailed skills in the Passing group.
Passing overview rating
Platform Passing (Bump)
Part of Passing
6.9
Consistent

Platform passing is reliable in serve-receive and defensive situations. Rarely shanks under manageable pressure.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Setting
Part of Passing
7.14
Competitive

Setting is a competitive weapon — places sets where hitters can attack. Tempo and location are intentional.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Attacking
Competitive milestone
7.25
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Attacking?

Attacking measures timing, approach, contact, and the ability to swing with control and purpose in system.

Rating 7.25 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.75 pts
Standout: target 8
Skill Group
Detailed skills in the Attacking group.
Attacking overview rating
Arm Swing & Contact
Part of Attacking
7.13
Competitive

Attacking is a primary weapon. Arm swing velocity and angle create real problems for defenders.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Selection & Tactics
Part of Attacking
7.37
Competitive

Tools the block. Uses roll shots and tips when needed. Shot selection wins points, not just power.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Serving
Competitive milestone
7.15
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Serving?

Serving measures rhythm, contact quality, placement, and the ability to create pressure from the line.

Rating 7.15 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.85 pts
Standout: target 8
Skill Group
Detailed skills in the Serving group.
Serving overview rating
Float Serve
Part of Serving
7.03
Competitive

Float serve wins points. Placement and movement combine to create passing breakdowns.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Jump Serve
Part of Serving
7.27
Competitive

Jump serve is a weapon. Velocity forces errors. Teams adjust their serve receive specifically for it.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defense
Consistent milestone
6.88
rating
Consistent
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defense?

Defense measures how well the athlete protects space, stays disciplined, and disrupts the opponent without losing shape.

Rating 6.88 · Consistent
The skill holds up reliably under normal game pressure. Coaches can count on it, and nuance starts to matter more than simple execution.
First Report
No prior report to compare
Next Milestone
0.12 pts
Competitive: target 7
Skill Group
Detailed skills in the Defense group.
Defense overview rating
Digging
Part of Defense
6.76
Consistent

Digging is reliable under pressure. Reads body language before contact. Creates scoring opportunities from defense.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Blocking
Part of Defense
7
Competitive

Blocking changes offensive game plans. Stuff blocks and redirects that create scoring transitions.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Latest Session Note
Coach MorganMar 31
Rating 7.1
Ruby looked more composed in the flow of play. Attacking and Serving were the clearest separators in this session and created more control in the game. The next push is Defense and Passing so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
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