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Sunburst Volleyball 14U
Ruby Lane
Report
Ruby's latest progress
Tuesday, March 31, 2026
Competitive
Ruby
Player
Ruby Lane
Sunburst Volleyball 14U
Overall
7.21
First report this season
First Report
First report
No prior report to compare
Milestones Reached
30
Across current tracked skills
Top Skill
7.57
Setting
Biggest Gain
+0.85
Passing
Report Summary
Areas of Strength
Passing and Decision-Making are already showing up as meaningful strengths in live field situations, and those strengths are beginning to raise the quality of every rep. The next unlock is Defense and Strength & Power.
Areas of Focus
Defense and Strength & Power are the clearest areas to keep building. Sharpening that should help reads and reactions become more reliable.
Development Progression

Current-season progress across this season's logged sessions.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.21
Mar 31Average score 7.21/10
Skill Profile
246810PassingAttackingServingDefenseDecisionMakingStrength& Power
Passing
Competitive
7.45
/10
Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.
Next
Standout(8)0.55 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Milestone Guide

Each skill is scored on a 10-point scale and grouped into 8 milestone levels that show current development.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
Foundation0-2.5
Building2.5-4
Developing4-5
Capable5-6
Consistent6-7
Competitive7-8
Standout8-9
Elite9-10+
Skill Development Breakdown
Passing
Competitive
7.45
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing?

Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.

Score 7.45Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.55 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.55 to go
0.55 to go
Elite · target 9
1.55 to go
1.55 to go
Skill Group
Detailed skills in the Passing group.
Passing overview score
Platform Passing (Bump)
Part of Passing
7.33
Competitive

Passing is a primary defensive weapon. Provides clean platforms even from hard serves. Teammates trust the pass.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.67 to go
Setting
Part of Passing
7.57
Competitive

Setting is a competitive weapon — places sets where hitters can attack. Tempo and location are intentional.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.43 to go
Attacking
Competitive
7.25
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Attacking?

Attacking measures timing, approach, contact, and the ability to swing with control and purpose in system.

Score 7.25Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.75 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.75 to go
0.75 to go
Elite · target 9
1.75 to go
1.75 to go
Skill Group
Detailed skills in the Attacking group.
Attacking overview score
Arm Swing & Contact
Part of Attacking
7.13
Competitive

Attacking is a primary weapon. Arm swing velocity and angle create real problems for defenders.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.87 to go
Shot Selection & Tactics
Part of Attacking
7.37
Competitive

Tools the block. Uses roll shots and tips when needed. Shot selection wins points, not just power.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.63 to go
Serving
Competitive
7.15
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Serving?

Serving measures rhythm, contact quality, placement, and the ability to create pressure from the line.

Score 7.15Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.85 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.85 to go
0.85 to go
Elite · target 9
1.85 to go
1.85 to go
Skill Group
Detailed skills in the Serving group.
Serving overview score
Float Serve
Part of Serving
7.03
Competitive

Float serve wins points. Placement and movement combine to create passing breakdowns.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.97 to go
Jump Serve
Part of Serving
7.27
Competitive

Jump serve is a weapon. Velocity forces errors. Teams adjust their serve receive specifically for it.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.73 to go
Defense
Competitive
7
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defense?

Defense measures how well the athlete protects space, stays disciplined, and disrupts the opponent without losing shape.

Score 7Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
1.00 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
1.00 to go
1.00 to go
Elite · target 9
2.00 to go
2.00 to go
Skill Group
Detailed skills in the Defense group.
Defense overview score
Digging
Part of Defense
6.88
Consistent

Digging is reliable under pressure. Reads body language before contact. Creates scoring opportunities from defense.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Competitive · 0.12 to go
Blocking
Part of Defense
7.12
Competitive

Blocking changes offensive game plans. Stuff blocks and redirects that create scoring transitions.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.88 to go
Decision-Making
Competitive
7.3
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Decision-Making?

Decision-Making measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.3Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.70 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.70 to go
0.70 to go
Elite · target 9
1.70 to go
1.70 to go
Skill Group
Detailed skills in the Decision-Making group.
Decision-Making overview score
Decision Speed
Part of Decision-Making
7.18
Competitive

Pre-programmed reads — decisions look instant because they start before the play develops.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.82 to go
Decision Quality
Part of Decision-Making
7.42
Competitive

Makes the right decision even in complex, multi-option situations. Decision-making is a primary competitive differentiator.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.58 to go
Strength & Power
Competitive
7.1
/ 10
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Strength & Power?

Strength & Power measures how reliably the athlete performs this part of the game when the pace, pressure, and decision-making demands are real.

Score 7.1Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.90 pts
Standout: target 8
All Milestones
Building · target 2.5
Reached or in range.
Reached
Developing · target 4
Reached or in range.
Reached
Capable · target 5
Reached or in range.
Reached
Consistent · target 6
Reached or in range.
Reached
Competitive · target 7
Reached or in range.
Reached
Standout · target 8
0.90 to go
0.90 to go
Elite · target 9
1.90 to go
1.90 to go
Skill Group
Detailed skills in the Strength & Power group.
Strength & Power overview score
Lower Body Power
Part of Strength & Power
6.98
Consistent

Explosive lower body in game situations. Jump height, sprint power, and drive strength are all above peer average.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Competitive · 0.02 to go
Upper Body Power & Core
Part of Strength & Power
7.22
Competitive

Arm strength and core stability are functional weapons — throwing velocity, contact resistance, and trunk control.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Step
Standout · 0.78 to go
Latest Session Note
Coach MorganMar 31
7.1/10
Ruby looked more composed in the flow of play. Passing and Decision-Making were the clearest separators in this session and gave them more control over the game. The next push is Defense and Strength & Power so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
Overall Development Assessment
UpLVL Assessment
Generated from 6 session notes · 6 skills tracked
×
Ruby is currently at 7.10/10, which places this profile in the competitive band and shows a season trend up 0.60 points from the earlier baseline. The strongest current signal is Passing at 7.45/10, while the biggest movement is Passing, up 1.05 points from the baseline. That combination matters because Passing and Decision-Making are not isolated bright spots; they are starting to lift the overall profile and is helping her play with more control, better timing, and more reliable execution in live situations. The clearest development lever is Defense at 7.00/10, along with Defense and Strength & Power. If those areas move closer to the current strengths, the profile should become more balanced and the athlete should convert more good moments into repeatable performance. Across 6 recent demo sessions, Ruby has reached 30 milestone markers, so the next phase is less about one breakout skill and more about making the full skill set travel from session to session.
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