UpLVL
Sunburst Volleyball 14U
Sunburst Volleyball 14U
Nora Quinn
Tuesday, March 31, 2026CompetitiveTransition Stage
Nora Quinn
Nora Quinn
Sunburst Volleyball 14U
Coach: Coach Morgan
Overall Rating
7.35
Competitive
Transition Stage
First report this season
Skills
4
skills tracked
Top
Setting
7.77 · Competitive
Growth
+0.85
Passing moved +0.85
Plan
Serving
12 minutes block
Sessions
6
sessions tracked
Overall Stage
Competitive
Transition Stage
Nora's strongest signal: Setting
Next jump: Serving

Passing and Attacking are already showing up as meaningful strengths in live field situations, and those strengths are beginning to raise the quality of every rep. The next jump is Serving.

Strength Signal
Setting
Rating
7.77
Milestone
Competitive
Target
Standout

Nora is doing well with setting, and that strength is starting to show up in more live reps. The goal is to keep making it reliable when the pace rises.

Development Lever
Serving
Rating
7.08
Milestone
Competitive
Target
Standout

Nora needs to keep developing serving so this part of the game becomes more consistent under pressure. The next step is cleaner reps that hold up at game speed.

Development Progression
Nora's Progress Over Time

A Season view of how Nora is trending over time.

Nov 3Dec 1Jan 5Feb 2Mar 2Mar 317.35
Mar 31Average score 7.35/10
Skill Profile
Where Nora Is Strongest

See the strongest skill groups and the clearest room to grow.

Skill Profile
PassingAttackingServingDefense
Passing
Competitive milestone
7.65
rating
Competitive
Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen...
Next
Standout(8)0.35 away
Baseline (dashed)CurrentGrid: 2, 4, 6, 8, 10
Train At Home

Nora's Skill Build: Serving

Your drill this week: Float Serve Mechanics

12 minutes1-2 Players
Float Serve Mechanics
Serving
P
Legend
player
ball
movement path
How It Works

Develop a no-spin float serve by teaching a firm wrist and clean heel-of-hand contact that creates unpredictable ball movement.

What You Need
volleyballnet
Mindset Rep
Own the Moment

The serve is the only time in the game you control the pace. Use that moment — settle your mind, own your breathing, and go on your own terms.

Your Focus

The float serve is the most effective serve in youth volleyball because the ball moves unpredictably in flight, making it difficult to pass.

1
Set Up

Coach explains that a float serve has no spin, demonstrate by showing a spinning ball versus a non-spinning ball toss to visualize the difference.

2
Run The Rep
A.
You serves 10 balls focusing on contacting the back center of the ball with the heel of the open hand and stopping the follow-through short (no wrist snap).
B.
Both player and coach watch each ball in flight, a wobble or knuckle movement means the float is working.
3
Check It

No snap, no spin, punch and stop

Goal

Success is a serve that floats unpredictably on its way to the passer, when a partner says 'that moved,' your contact was clean.

Helpful Cues
No snap, no spin, punch and stopHeel of your hand hits the equator of the ballFlat wrist at contact, freeze it
UPLVL IT

Serve to alternating Zone 1 and Zone 5 with float mechanics to develop directional float control.

Source: USA Volleyball IMPACT Coaching Program
UpLVL Assessment
6 session notes and 4 skills interpreted for Nora's development
UpLVL
Nora looked more composed in the flow of play, and Passing and Attacking are starting to show up in the moments that matter. Those strengths are giving Nora more control in games, which is helping her play with more control, better timing, and more reliable execution in live situations. Nora is in the competitive range, with Passing is leading the way. Because Nora has been moving in the right direction, the next push is Serving and Defense, especially as the pace rises and decisions have to happen faster. If that work keeps moving toward the current strengths, Nora's game should feel more complete, more balanced, and more repeatable from one session to the next. That next step should also keep decision-making in view, so the work reflects what is showing up in play as well as the ratings.
Guide
How To Read The Ratings

Each skill gets a 1-10 rating that maps to a milestone, helping track skill development and player growth over time.

Skill Milestones

Milestones show progress in a specific skill. Players usually move through milestones with age, practice, and better game understanding.

Overall Development Stage

Stages describe the player's broader development level. They are based on the overall rating, which averages the skill ratings in the report.

A player can be at different milestones in different skills while still having one overall stage for the report. The value is seeing what changed from one evaluation to the next.

Hover or tap any stage or milestone below for the parent-facing meaning.
Early StageOverall stageMilestones 1-2Ratings 1-3.99

The player is building the base. Coaches are looking for understanding, effort, and cleaner reps before expecting the skill to show up consistently in games.

Skill Development Breakdown
Nora's Skill Development

Open a skill to see the rating, growth, and next milestone.

Passing
Competitive milestone
7.65
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Passing?

Passing measures timing, accuracy, pace, and whether the ball is delivered in a way that helps the next action happen cleanly.

Rating 7.65 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.35 pts
Standout: target 8
Skill Group
Detailed skills in the Passing group.
Passing overview rating
Platform Passing (Bump)
Part of Passing
7.53
Competitive

Passing is a primary defensive weapon. Provides clean platforms even from hard serves. Teammates trust the pass.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Setting
Part of Passing
7.77
Competitive

Setting is a competitive weapon — places sets where hitters can attack. Tempo and location are intentional.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Attacking
Competitive milestone
7.45
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Attacking?

Attacking measures timing, approach, contact, and the ability to swing with control and purpose in system.

Rating 7.45 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.55 pts
Standout: target 8
Skill Group
Detailed skills in the Attacking group.
Attacking overview rating
Arm Swing & Contact
Part of Attacking
7.33
Competitive

Attacking is a primary weapon. Arm swing velocity and angle create real problems for defenders.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Shot Selection & Tactics
Part of Attacking
7.57
Competitive

Tools the block. Uses roll shots and tips when needed. Shot selection wins points, not just power.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Serving
Competitive milestone
7.08
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Serving?

Serving measures rhythm, contact quality, placement, and the ability to create pressure from the line.

Rating 7.08 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.92 pts
Standout: target 8
Skill Group
Detailed skills in the Serving group.
Serving overview rating
Float Serve
Part of Serving
6.96
Consistent

Float serve is reliable and targeted. Disrupts opposing passers consistently.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Competitive: target 7
Jump Serve
Part of Serving
7.2
Competitive

Jump serve is a weapon. Velocity forces errors. Teams adjust their serve receive specifically for it.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Defense
Competitive milestone
7.22
rating
Competitive
FOU
BUI
DEV
CAP
CON
COM
STA
ELI
What is Defense?

Defense measures how well the athlete protects space, stays disciplined, and disrupts the opponent without losing shape.

Rating 7.22 · Competitive
The skill creates real advantages in play. It impacts outcomes, holds up against stronger opposition, and becomes part of how the athlete wins.
First Report
No prior report to compare
Next Milestone
0.78 pts
Standout: target 8
Skill Group
Detailed skills in the Defense group.
Defense overview rating
Digging
Part of Defense
7.1
Competitive

Defensive presence that changes how opponents attack. Digs balls others don't reach.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Blocking
Part of Defense
7.34
Competitive

Blocking changes offensive game plans. Stuff blocks and redirects that create scoring transitions.

FOU
BUI
DEV
CAP
CON
COM
STA
ELI
First Report
No prior report to compare
Next Milestone
Standout: target 8
Latest Session Note
Coach MorganMar 31
Rating 7.3
Nora looked more composed in the flow of play. Passing and Attacking were the clearest separators in this session and created more control in the game. The next push is Serving and Defense so that level holds when the pace lifts, the decisions get tighter, and the game becomes less forgiving.
UpLVL
Powered by UpLVL · Track development. Share progress.
Parent Report | UpLVL